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星际争霸2,游戏包含作弊码

2019-09-19 15:22

积雪官方原作:

新式小雪第五批fansite问答!这一次的fansite是Armory.具体什么?以下为蓝帖时间:

  1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks? (gamereplays.org)

1.

1.让刺蛇的科技(science and technology)地方提高的主要原因是哪些?这对虫族的先前时代有何震慑?特别是虫族在刺蛇出现在此以前都尚未对空单位。

Q:Blizzard, how attached are you guys to the proton charge/mule extra macro-for-money system? I know nothing is set in stone at this point, but will these mechanics in all likelihood make it into the final game?

Actually, the Hydralisk has been brought back down to Tier 1.5, giving Zerg early anti-air capabilities without upgrading their Hatchery to a Lair. The test originally was to put Hydralisks at a later tech and have Corruptors be buildable earlier without a prerequisite building other than upgrading to the Lair. To make this happen, the Corruptors had to be nerfed appropriately to fit that tech, which made it very weak and much less fun. Additionally, without a prerequisite building, opposing players could not scout the Zerg player to see when they were going air, which did not fit the gameplay style we were shooting for.

  • Voan

事实上,刺蛇已经重新降回1.5级科学和技术地方上,让虫族在没有须求跳级主营地的气象下能更早有所对空本事。从前的测量试验是把刺蛇放到科能力更前边的岗位,并让堕落者更早地建造出来。堕落者无需前提建筑,只要求升高到二本集散地。而要那样调节的话,就亟须求适本地削弱堕落者,让堕落者更符合呆在十分地点,结果导致堕落者太弱並且也没那么有趣。其余,未有前提建筑的话,敌方游戏发烧友就从不章程侦查到虫族选手毕竟什么样时候开端转型陆军,那并不是我们想要的娱乐风格。

A:This is a mechanic that we would like to keep if possible. Because the game is not yet in beta phase, there may still be tweaks and changes to these mechanics, but we are looking forward to players trying it out themselves in beta. We will continue testing the macro mechanics internally and we really want to see how the players will adopt these mechanics into their gameplay.

  1. What kinds of cheats will be included in Starcraft 2, and how will they be accessed/unlocked? (starcraft.org)

问:积雪,你们是还是不是想保留在采矿方面的能有额外效果的神族质子充能和人族空降电驴?笔者晓得今后漫天都还尚未定论,但是那些机制是或不是会保留到最后?

2.星际争当霸主2里头会包蕴有哪些的法门?要怎么接纳呢?

答:纵然只怕,大家将全心全意保留那些机制。以往游戏的beta测量检验还没完工,那么这几个机制还恐怕有调治的,不过大家想看看游戏用户在beta测量检验中是怎么样利用那么些机制的。大家将持续测验宏操作的设定,别的大家实在想看看游戏发烧友将什么在嬉戏经过中动用那么些机制。

There will be cheats, but you wont know what they are from us :) sorry.

2.

会有舞弊的,但大家不会发表作弊音讯,抱歉。

Q:With missile barrage and Yamato cannon, Battlecruisers' can deal with most threats. My question is, how effectively can a Battlecruiser be countered? How well do Hydralisks, Void Rays, and Vikings work vs Missile barrage? - camelmeat

  1. Concerning resources there is one big issue for mapmakers: There are only two of them. For many UMS-maps you need more different resource-types than gas and minerals, thus mapmakers were forced to use even civilians as a sort of resource. So will mapmakers be able to place their one, gather-able resources on the map such as lumber or gold? (starcraft2.4players.de)

A:Hydralisks are easily the Zerg's most important ground unit against air, including Battlecruisers. Void rays can be a good Protoss counter for battlecruiser, with focused fire and increasing damage over time on its attack. In fighter mode, the Terran viking does +10 damage against massive units like the battlecruiser.

3.地图编辑器内有那一个大主题材料:唯有三种能源。比比较多UMS-地图都要求除了水晶和气矿以外的任何财富。新鸿营地产图编辑器能还是无法在地形图上停放一些足以收罗的特别财富,举个例子木头和黄金?

问:具备了对空弹幕和大和大炮,人族大舰能够面前遇到大概全部的威慑。作者的难题是:假设对方要对付人族大舰,效果会什么?虫族刺蛇、神族曲光舰和人族维京掌机在对上弹幕会怎样?

Yes, we have recently added support for one additional custom resource type. Additional custom resources types may be implemented in the future, but there are no plans at the moment.

答:刺蛇是虫族最要紧的对空单位,那当中也满含人族大舰。神族的曲光舰是应付人族大舰的好火器,因为它能够攻击能够聚焦火力,並且随着时光的扩展而充实加害。在飞行形式下,人族的维京掌机能够对类如人族大舰的特大型单位有10攻击力的加成。

我们多年来加多了新的扶助设定,能够追加新的财富类型。增多能源类型恐怕会在事后加多,但日前并未有那几个布置。

3.

  1. With the Battlecruiser's new ability dealing splash damage to lightly armored air units, you could fear that the Thor has once more fallen into a role void. Is this the case or are the Battlecruiser ability and the Thor's anti-air capabilities tactically different enough? (Gamereplays.org)

Q:Brood War Mutalisk micromanagement is an important aspect of the Terran vs. Zerg match up. Blizzard has been reported to be trying to implement some form of the Mutalisk stacking bug. My question is, how well do Terrans deal with stacked Mutalisks now that Irradiate is no longer in the game, Medics are higher tier, and a single control group can consist of much more then the eleven Mutalisks currently in StarCraft: Brood War? - Ursus

4.战列舰未来有了强劲的对空范围攻击技艺来对抗Mini轻甲单位,我们都应有牵记一下雷王是或不是会因而在此深陷无用剧中人物的原则性当中。战列舰和雷王的对空攻击是或不是真正有丰盛的区分?

A:The ghost's snipe shot, which deals 60 damage (and ignores armor) to biological units like the mutalisk, can be a good defensive ability. The Thor's anti-air attack also has +2 damage against Mutalisk's Light armor. Additionally, the nighthawk's hunter seeker missile gives splash damage, making it a great counter against mutalisk stacking, considering it does 150 damage. One missile can effectively 1-shot a whole stack of mutalisks if the zerg player does not try to dodge the missile. Even though players can group up many more than 12 mutalisks in a stack now, with abilities like the Hunter Seeker missile on the field, they may still want to think twice about it.

The overlap is really no more different than a Siege Tank and the Yamato Gun ability or the Reaver and the Psi Storm from Brood War. The new ability helps the Battlecruiser against a specific group of units, which are units the Battlecruiser is already good against, rather than making it effective against all units. The last thing we wanted is for the Battlecruiser to kill groups of units that are supposedly effective at countering it, such as the Warp Ray.

问:在母巢之战中,对飞龙的微操是人族vs虫族的三个根本。据广播发表,Blizzard将持续飞龙能够重叠的bug。小编的难点是:人族在直面成群的蛟龙的时候,有怎样好方法?特别是在玩耍中尚无了不易船的辐射、医治运输舰的科学和技术等级较高,并且贰个飞龙队伍容貌中得以有比母巢中的十一个更多的数量的情形下。

臃肿的状态跟坦克和大和炮,可能金甲虫和心灵沙暴之间的关系差不了太多。新的本事能让战列舰更有效对抗一些它本身就不长于对抗的单位,并非充实技巧让战列舰能对抗全体单位。对上三回大家思虑的是为战列舰加多一些本领,用于有效杀死诸如曲光船的相生相克本身的单位。

答:幽灵兵的狙击能够给单位导致60点的侵蚀,就如飞龙这种生命体部队,所以能够变成很好的守卫功效。雷王的对空攻击对于飞龙这类轻甲部队有2点攻击加成。另外,夜鹰的跟踪导弹可以引致溅射加害,使得它产生对付成堆飞龙的得力军器,尤另外能够导致150点的损害。若是虫族游戏者不对飞龙群举办操作的话,叁个追踪导弹能够一击炸毁一堆飞龙。纵然明日一队的蛟龙能够包罗抢先拾二个单位,然而在直面追踪导弹那样的武器的时候,他们要怀念多四回是还是不是要将飞龙堆放在一块儿。

  1. Does the Battlecruisers new AoE affect friendly units in the area? (thewarcenter.net)

4.

5.战列舰的新本领会不会对己方单位导致风险?

Q:When the Corrupters attack turns enemy flyers into "turrets" does the unit turned effect damage? In other words would a corrupted mutalisk do any less damage than a corrupted Battlecruiser or Mothership? - Warchamp

No, the Missile Barrage does not affect friendly units.

A:Once they are corrupted, all corrupted units will do the same damage.

不会的,弹幕对友方单位不形成别的作用。

问:一旦吞噬者讲对方的海军单位转换成笔者方的炮塔之后,会不会默转潜移被私吞的单位攻击力?换句话说,是还是不是三个被并吞的蛟龙变成的侵蚀比被兼并的人族大舰恐怕神族母船低?

  1. Will it be possible to use the full 3D cinematics mechanic from the single player campaign in the map editor? (sc2pod.com)

答:一旦海军单位被侵夺,被并吞的单位输出的生命力都以同等的。

6.大家是或不是能在地形图编辑器里面使用单人游戏中的3D动画系统?

图片 1 星际争夺霸权2(StarCraftⅡ) 8.4 已有6人评分 您还未评分!

Yes, we are looking forward to seeing some awesome custom cut scenes from the community.

  • 品种:即时计策
  • 发行: Blizzard Entertainment
  • 发售:2010-07-27
  • 开发: Blizzard Entertainment
  • 语言:简中 | 繁中 | 英文
  • 平台:PC
  • 标签:战争,科幻,太空

能够,大家希望社区能冒出一些美好的自定义场景。

  1. Most users know that even invisible units can be seen by experienced players since they cause this nice little blur effect while in Warcraft 3 invisible units are indeed invisible aside from leaving footprints on the ground. So what about transferring the 'real' invisibility into the World of Starcraft by allowing mapmakers to choose from those two different invisible modes for each unit? (starcraft2.4players.de)
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7.很多游戏的使用者都晓得隐形单位在经验老到的游戏用户前边还是会被开采,因为星际争伯当中隐形单位会促成画面扭曲,而魔兽争霸个中单位则会留下鞋的痕迹。大家是或不是能够运用地图编辑器来让魔兽这种“真正”的藏匿功效放到星际争夺霸主的世界中间?乃至让分化单位有两样的遮掩功用?

Map makers will be able to remove the blur effect that is currently on StarCraft IIs invisible units.

地图编辑器能够去除星际争夺霸权中私下认可带有的扭曲作用。

图片 2 星际争占首位2(StarCraftⅡ) 8.4 已有6人评分 您还未评分!

  • 花色:即时攻略
  • 发行: Blizzard Entertainment
  • 发售:2010-07-27
  • 开发: Blizzard Entertainment
  • 语言:简中 | 繁中 | 英文
  • 平台:PC
  • 标签:战争,科幻,太空
  • 专区
  • 新闻
  • 攻略
  • 下载
  • 图片

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